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talked to Motion Twin and discussed the ideas and technology behind the recent pixel art roguelike action platformer Dead Cells.
Interview: Dead Cells composer Yoann Laulan on scoring a rogue-souls-v – Laced Records
Dead Cells 'Practice Makes Perfect' Update Makes The Game Easier, But Only If You Want That
Motion Twin Still Thinking About A Multiplayer Component For Dead Cells
Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells
The 'Dead Cells: Return to Castlevania' DLC Is Amazing and We Hope It Hits iOS and Android Soon – TouchArcade
Dead Cells' developers want accessibility options to be tough but fair
An Interview With Playdigious on Bringing 'Streets of Rage 4' to Mobile, Working With 'Dead Cells' Over the Years, Premium Games, and More – TouchArcade
Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells
Original Dead Cells Designer Slams Developer for Ditching the Game - IGN