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Interview With the Developers of Dead Cells

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talked to Motion Twin and discussed the ideas and technology behind the recent pixel art roguelike action platformer Dead Cells.

Interview: Dead Cells composer Yoann Laulan on scoring a rogue-souls-v – Laced Records

Dead Cells 'Practice Makes Perfect' Update Makes The Game Easier, But Only If You Want That

Motion Twin Still Thinking About A Multiplayer Component For Dead Cells

Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells

The 'Dead Cells: Return to Castlevania' DLC Is Amazing and We Hope It Hits iOS and Android Soon – TouchArcade

Dead Cells' developers want accessibility options to be tough but fair

An Interview With Playdigious on Bringing 'Streets of Rage 4' to Mobile, Working With 'Dead Cells' Over the Years, Premium Games, and More – TouchArcade

Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells

Original Dead Cells Designer Slams Developer for Ditching the Game - IGN